01
Progression Economy
The economy is designed around the server's progression systems. Earning money should complement gathering, contracts, projects, and normal play instead of becoming a completely separate idle game.
02
Where Earnings Come From
Exact earning sources can evolve as Crimson Haven systems are expanded, but the design goal remains consistent: rewards should come from meaningful participation in gameplay.
03
Why Money Matters
Money becomes useful when a system asks for funding or when supported server services create a legitimate reason to spend it. This keeps currency connected to progression rather than existing only as a scoreboard number.
